Topic 23 talks 14 experts 9 events 14h 41m
HTML5, CSS3, JavaScript, Responsive Design, Mobile First, Content Strategy – yes, it’s important to keep up with the latest and greatest technologies, design patterns, and trends, but these alone can far from guarantee your success. The process...
Early user interface (UI) practitioners were trained in cognitive psychology, from which UI design rules were based. But as the field evolves, designers enter the field from many disciplines. Practitioners today have enough experience in UI design...
Sheena Iyengar explores trivial choices (Coke v. Pepsi) and profound ones, and shares her groundbreaking research that has uncovered some surprising attitudes about our decisions. We all want customized experiences and products — but when faced...
Mihaly Czikszentmihalyi asks, *"What makes a life worth living?"*. Noting that money cannot make us happy, he looks to those who find pleasure and lasting satisfaction in activities that bring about a state of "flow".
A Dark Pattern is a user interface that has been carefully crafted to trick users into doing things, such as buying insurance with their purchase or signing up for recurring bills. Normally when you think of “bad design”, you think of the creat...
Psychologist Barry Schwartz takes aim at a central tenet of western societies: freedom of choice. In Schwartz's estimation, choice has made us not freer but more paralyzed, not happier but more dissatisfied. Conventional wisdom tells us that gr...
There's nothing worse than a form design project. The thought of laying out page after page of white boxes and labels can send the average designer to sleep. It doesn't have to be this way. @mrjoe will show you how to add a little magic to y...
As complex concepts are simplified, as is the easy of which they can be administered. By creating the Persuasive Pattern card deck, accessibility to complex psychological concepts was improved - but the tools comes with a warning: it can force a...
*Putting the Fun in Functional: Applying Game Mechanics to Functional Software* In this session, we'll review the psychology and system thinking behind game design, and learn how to use game mechanics to create an experience that's fun, compell...
Simon Sinek presents a simple but powerful model for how leaders inspire action, starting with a golden circle and the question "Why?" His examples include Apple, Martin Luther King, and the Wright brothers - and as a counterpoint Tivo, which (un...
Embodied cognition, or simply embodiment, is a big idea. It challenges some of the most fundamental ideas in cognitive science. Yet classical cognitive science, in turn, has shaped how we design interactive experiences. If embodiment is revolu...
Challenges preconceived notions about time and efficiency. Drawing on years of experience leading cx partners, the UX agency he founded, Giles' explores a broad and compelling array of references to show how users think about speed and latency....
Learn how to apply psychology to create engaging products so that people will take the actions you want them to take. You'll learn everything you need to know about people, how they think, decide, remember, and what motivates them. You'll learn ho...
*The Top 10 Things You Need To Know About Perception* When you design a website, an app, software, or a product, you expect a human to interact with your design with their perceptual/sensory systems. If you want to design a product that is easy...
In this exceptional talk at Mind the Product San Francisco, Kathy Sierra talks about making a product experience magical and extraordinary, and what makes those experiences different from a typical product experience. Kathy argues that every exper...
The Lean Start-up movement gave us powerful, useful tools to discover what users want and how they want it, including the MVP or “Minimum Viable Product.” But the key attributes of a deeply desirable, sustainably successful product don’t live in t...
h3. Unfinished Business... One of the key metrics we use to measure the value of the talks that we put online is not the number of people that start watching the talk, it is the number that watch to the end. As the talks are an hour long, this ...
Get tips and tricks directly to your inbox!