Topic 11 talks 10 experts 6 events 5h 42m
Today’s consumer is hungry for something much deeper than a viral video. They’re looking for authentic connection. In this emerging Emotion Economy, brands must build products and services that address people’s unspoken feelings, wishes, and needs...
UX design is all the rage at the moment, but how usable is it as a process? When the top industry experts can't even agree to its definition (or even it's existence) how are you supposed to bake it into your practice, let alone sell it to your cli...
Do you feel like you are doing your job with one hand tied behind your back? Are you frustrated by company practices that are horribly antiquated and inappropriate for the digital world? Does your boss or client fail to understand the unique chara...
The practice of user experience is most successful when focused on strategy, vision, and planning, not design and execution. In other words, UX adds value by bringing design practices to strategic endeavors. This means generative and exploratory u...
We are in an age where poor user experiences become the focus of nationwide attention. One doesn’t need to look beyond recent catastrophes, such as Apple’s iOS6 Maps, Healthcare.gov, and the demise of Blackberry’s smartphone to see the neces...
There’s a ton of focus on growing quickly and scaling, but there’s beauty in the long, slow, sustained effort. Scott Heiferman has been running Meetup since 2002 and Jason Fried has been at the helm of Basecamp since 1999. In this 99U Interview, t...
David Pogue takes aim at technology's worst interface-design offenders, and provides encouraging examples of products that get it right. To funny things up, he bursts into song.
In this high-energy talk, Frans Johansson illustrates how relentless trial-and-error -- coming up with an idea, executing it on a small scale, and then refining it - is THE distinguishing characteristic of the greatest artists, scientists, and ent...
h3. Before you launch a product you design for the behavior you expect. After you launch you design for the behavior you get. A fast-paced talk focused purely on product management, as it applies in a fast growing company. In short, how do you ...
Imagine you’re building a new product - say a Death Star. And it’s solving a particularly pesky problem – getting rid of Rebel Scum. You don’t really care what it looks like or if it’s particularly efficiently designed – so it tends to be seen as ...
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