Paul Bakaus

Building a JavaScript-Based Game Engine for the Web

There are many professional game engines out there for consoles, PCs, and mobile handhelds. However, there is one big empty gap, even in 2010: Not a single game engine targets desktop and mobile browsers natively without the use of plugins.

In this session, Paul will talk about the challenges of building a pure browser-based gaming engine, how web programming concepts like event-driven architecture need to be considered, and what it means to fully utilize the open web stack—HTML5, client- and server-side JavaScript, external Stylesheets, server-side JavaScript and, of course, Canvas—to squeeze every millisecond of rendering time. We will go into the details of our own upcoming Aves Engine for isometric real-time games and will give you a very solid idea of what needs to be done to build graphically rich, real-time, full featured games for the web.

JavaScript